And each of the 3 classes is very survivable. You'll find out the maps are just the right size - by the time you're tired of this level it's time to move on to the next. There are lots of different terrain types, lots of little environmental puzzles, and it's great fun to just blow up the map with your earthquake spells. When you start, it'll feel too lean - OMG, only 3 classes, only three spare inventory slots, no potions, not a huge map? But it opens up - you can find inventory slot expansions, for instance. Mechanics are much clearer than in Dredmor - you can almost always guess, or should have been able to guess, what weapon type or magic type some mob you haven't seen before is vulnerable to. * There’s no way to adjust the UI size, making it too big on big monitorsĪ very nice little roguelike - the UI is quite clean and usable once you get used to it (much better than Dungeonmans, which I love but you're always fighting the UI and graphics). * The soundtrack doesn’t fit the graphics and it’s totally forgettable * A great ‘rock-paper-scissors’ system for spells, monster and weapons * Optional permadeath, if you prefer a regular RPG experience The game itself is very well balanced, has a use to use interface, and it’s ideal both for gaming marathons and quick matches, since it’s possible to save and exit anytime. There’s also a soundtrack with some weird ambient noises and sounds, but they don’t fit the colorful tilesets (made by David Gervais, creator of many tilesets for classic roguelikes). It’s possible to rebind all keys, and if you wish, the game can be played with the mouse only. In total, there’s three classes (warrior, rogue, wizard) and three mentors to choose from (light sorceress, dark necromancer, gray wizard) – each mentor will grant you an exclusive spell and will determine the kind of enemies you will find. Every enemy has its weakness and to succeed you need to learn the best way to deal with them according to the kind of weapon you have or the spell that is more effective against them. Yes, there are some puzzles during your journey and one of them is about discovering how to reach the next level with no stairs.Įach run will also generate a different group of enemies – monsters that will make your character terrified and unable to attack, creatures that will make your hero dizzy (messing up the controls for a short period), demons that will curse your equipment (demanding that you use a sacred altar to remove the curse before selling), etc. There’s also levels with no stairs for the next level, but that’s not a bug, it’s a kind of puzzle instead. The procedural generation is one of the greatest aspects of this game, and it works in a similar way that Dungeon Crawl Stone Soup works - you’ll find several different patterns on each run – there’s maze levels, open levels, levels where you’ll need to dig the walls to find the exit, and so on. Developed by IBOLOGY LLC (Bob Saunders), the same guy behind the cult classic Approaching Infinity, The Curse of Yendor offers a good experience for both newcomers and veterans of the roguelike genre, providing both the traditional YASD experience as well easier difficulty levels and the possibility to disable permadeath, if you wanna play it like a regular RPG. The Curse of Yendor is one of these rare ones. 发布于:2018 年 3 月 4 日 True roguelikes are hard to find, especially the ones that are commercialized and sold on Steam.
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